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| This course provides students with an introduction to simulation and game development. Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development. |
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| Course Hours Per Week: Class, 2; Lab, 3 |
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| Semester Hours Credit: 3 |
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| Prerequisites: None |
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| Corequisite: None |
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| SGD 111 Course Outline: Not Available | |
This course introduces the fundamentals of programming languages and tools employed in simulation and game development. Emphasis is placed on programming concepts used to create simulations and games. Upon completion, students should be able to program simple games and/or simulations. |
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Course Hours Per Week: Class, 2; Lab, 3 |
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Semester Hours Credit: 3 |
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Prerequisites: None |
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Corequisite: None |
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| SGD 113 Course Outline: Not Available | |
This course introduces the tools required to create three dimensional (3D) models. Emphasis is placed on exploring tools used to create 3D models. Upon completion, students should be able to create and animate 3D models using 3D modeling tools. |
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Course Hours Per Week: Class, 2; Lab, 3 |
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Semester Hours Credit: 3 |
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Prerequisites: None |
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Corequisite: None |
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| SGD 114 Course Outline: Not Available | |
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